Kim Nghiem
SOUND DESIGNER FOR VIDEO GAMES
GAME & NARRATIVE DESIGN GENERALIST
Work
Every game I took part in making
Nocturnal Ember
Nocturnal Ember is a brief arcade game created in just two days for a Game Jam hosted by "Uni Ulm" and came out being the winner of this competition. The theme of the Game Jam was "It never ends".
In the game, you control a firefly making its way home, but as darkness envelops you, your light diminishes steadily.
Who I am

Hello! I'm a game sound designer
who is currently studying Game Production
and Management in Germany. Since I was a child
I was surrounded by video games and music. Those
two things became my fascination very quickly and I
began to produce music for video game scenes in my
freetime at a young age. A huge part of a video game
is its atmosphere. Sounds and music fall into that
category. That's why I'm dedicated to invest all my time
and ressources into getting the most out of a
game's potential.
My skills
Interactive Audio Design
Interactive audio design means creating a dynamic sound system that fits well with the other systems that exist in the game, not only complementing the game's aesthetic but elevating its atmosphere and amphasizing the game's mechanics.
Asset Creation
Asset creation begins with the understanding of the game's context and figuring out a plan to complement it. After that I gather and record the sounds needed and edit them to round up the process.
Sound Implementation
As a sound designer, I specialize in creating immersive audio for video games, utilizing middleware like FMOD in order to integrate dynamic and adaptive audio into the game enginges such as Godot, Unity or Unreal.
Trailers & Cinematics
In order to enhance the storytelling and emotional impact of the trailer or cinematic I create high quality ambience, sound FX, and music which ensure that the audience will be captivated and intruiged to play the game.
Audio Recording
In the audio recording process I give voice acting directions and utilize high quality recording equipment in order to facilitate high quality voice lines that intensify the narrative immersion of the game.
Mix & Master
At last but certainly not least, I make sure every sound finds its right place in the audio spectrum of the game's soundtrack in the mixing and mastering process ensuring a high quality audio experience.
Requirements:
- produce epic soundtracks and suiting sound FX that support the game's atmosphere and setting
- record and edit voicelines in order to showcase the playable characters
- implement a dynamic sound system that works well with the game's mechanics
- create a sound mixer for each sound category
Contact
Ulm, Germany
Email: khainghiem0312@gmail.com
Phone: +49 176 43843395