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Kim Nghiem

SOUND DESIGNER FOR VIDEO GAMES

 
GAME & NARRATIVE DESIGN GENERALIST

 
Work

Work

Every game I took part in making

Nocturnal Ember

Nocturnal Ember is a brief arcade game created in just two days for a Game Jam hosted by "Uni Ulm" and came out being the winner of this competition. The theme of the Game Jam was "It never ends".

In the game, you control a firefly making its way home, but as darkness envelops you, your light diminishes steadily.

Mythical Hunt

A real-time tactics game in a medieval fantasy setting.

You control a team of four different characters consisting of a young witch, a strong werewolf, a disinterested vampire and a former guard as they uncover the secret of the kingdom together. 

Get Your Game On

You find yourself as intern in an indie game studio. You have to navigate through the various departments in a playful manner, with the opportunity to choose a focus that will have a greater impact on your final evaluation.

Alternative
Perfection

"Alternative Perfection" is a point-and-click adventure game in which you navigate through a utopian university with the goal of learning how to build AIs that assist in everyday life.

Who I am
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Hello! I'm a game sound designer

who is currently studying Game Production

and Management in Germany. Since I was a child

I was surrounded by video games and music. Those

two things became my fascination very quickly and I

began to produce music for video game scenes in my

freetime at a young age. A huge part of a video game

is its atmosphere. Sounds and music fall into that

category. That's why I'm dedicated to invest all my time

and ressources into getting the most out of a

game's potential. 

My skills

Interactive Audio Design

Interactive audio design means creating a dynamic sound system that fits well with the other systems that exist in the game, not only complementing the game's aesthetic but elevating its atmosphere and amphasizing the game's mechanics.

Asset Creation

Asset creation begins with the understanding of the game's context and figuring out a plan to complement it. After that I gather and record the sounds needed and edit them to round up the process.

​​

Sound Implementation

As a sound designer, I specialize in creating immersive audio for video games, utilizing middleware like FMOD in order to integrate dynamic and adaptive audio into the game enginges such as Godot, Unity or Unreal. 

Trailers & Cinematics

In order to enhance the storytelling and emotional impact of the trailer or cinematic I create high quality ambience, sound FX, and music which ensure that the audience will be captivated and intruiged to play the game.

Audio Recording

In the audio recording process I ​give voice acting directions and utilize high quality recording equipment in order to facilitate high quality voice lines that intensify the narrative immersion of the game.

Mix & Master

At last but certainly not least, I make sure every sound finds its right place in the audio spectrum of the game's soundtrack in the mixing and mastering process ensuring a high quality audio experience.

Requirements:
- produce epic soundtracks and suiting sound FX that support the game's atmosphere and setting
- record and edit voicelines in order to showcase the playable characters
- implement a dynamic sound system that works well with the game's mechanics
- create a sound mixer for each          sound category


 
Projekt_5
Projekt_6
Projekt_7
Info
Contact

Ulm, Germany
Email: khainghiem0312@gmail.com
Phone: +49 176 43843395

Message

Thank You for Reaching Out!

- create a set of sound FX that fit each task's requirements
- sort each sound FX into four different categorys that are easy to differentiate for the sound design task
- produce different soundtracks that match each task's gameplay

 
Requirements:
- create an unsettling atmosphere
- increase the player's stress level by adding dynamic elements to the soundtrack based on the player's amount of light
- add sound FX that fit both the art style and the narrative of the game
Requirements:
Requirements:
- create exciting soundtracks and sound FX that fit into the game's futuristic setting

 
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